Worldbuilding tip: Museums

Trix the T-Rex in Naturalis Biodiversity Centre, Leiden

When building your worlds, don’t forget about museums! A fun and easy way to get your players involved and more immersed into the world you have built.

In bigger cities and towns they can be an amazing alternative way to get information. Your players could go to the library and study to find out more about a subject, or they could visit the exhibit at the local museum. Think about museums of history, natural history, science, botanical gardens, zoos, or the fine arts.
In the zoo they could learn about weaknesses of monsters roaming the countryside (and perhaps help round up an escaped giant chicken without hurting it for a fun side quest).
In the botanical gardens they could learn about which plants they could forage for their alchemy or herbalism kit.
In the history museum they can learn about a specific historical event or -figure that ties into their current quest. (For the Critical Role fans, how amazing would an Aeorian history museum be?)

Then, think smaller. Often small, more quirky or specialized museums can be found in smaller towns and villages. These can often be broken up into different categories:

Niche collection, a collection that got so out of hand that it now turned into a museum. Think teapots, chicken figurines, papercutting art, miniatures. A great way to add some whimsy to your setting and to ground it a bit more. And of course, these would have great NPCs attached to them, perhaps with a quest for that one teapot that they has been eluding their grasp.

Historic events and -figures, usually specific landmarks or homes. With famous writers or artists for example their houses often get turned into museums. Think Casa Azul, where Frida Kahlo used to live or the Roald Dahl museum in Great Missenden.
Here in the Netherlands we of course have many museums dedicated to the second world war, including specific buildings that were used as hiding places or for the resistance. We also have a museum dedicated to the witch hunts, because Oudewater was known far and wide as the place to get weighed, because they were fair. So don’t be afraid to get specific, and let your players learn about the history of your world.

Crafts, things that this area is known for. Oudewater was not only known for weighing witches, but also for making rope, so there is a rope museum. Schoonhoven is known for producing the best silver, so they have a silver museum. Including crafts museums is a simple and great way to show more about the region your players are in. And with regional pride comes the opportunity to add things like local festivals or heroes, all tied to these crafts. (annual rope pulling contest, with all sorts of food made into ropes, anyone?)

So when building your world, don’t neglect the museums. They are a great and easy way to show your players things about your world and the people living in it. And they can be great hooks for new sidequests, or provide information needed in bigger story arcs.

a Kindness

Photo by Lily Banse on Unsplash

You know how we have a murder of crows, a blessing of unicorns, and a cauldron of bats? What if, in a world where humans are space-orcs, a group of humans is called a kindness?

When the grey-haired human asked Xar’ell if zir was cold, zir answered yes. Xovas’ simply had base temperatures that were lower than most travelling species. It’s not like zir was uncomfortable, simply that zir wasn’t really comfortable either. That evening a kindness flocked the messhall, filling it with the sounds of their chatter and the clicking of wooden and metal needles. Now Xar’ell has garments made of ‘wool’ from a creature called ‘sheep’ in the exact colours of the Argodal nebula (zem favourite). Zir has never felt so warm, both inside and out.

When a freak storm wrecked her house Bahrya was in despair. What was she to do for shelter, for both herself and her brood of six? She’d never thought a kindness would show up, let alone two. One came with wood and tools and “don’t worry, it might not look great, but it will be sturdy. And you’ll have a roof over your head until we can rebuild the house”. The other with blankets and toys and “I baked you greshpen, from your homeworld. Now the recipe called for yakka root, which I didn’t have, but I think sweet potato comes pretty close”. Bahrya wouldn’t have been able to stop the chitter of pure emotion as she pulled the humans into her many arms, even if she’d wanted to.

Now, a kindness should not be underestimated. And neither is a kindness always kind to everyone. When Fysha’rrelle was wrongfully accused and arrested, he had but one moment to meet the eyes of their human friend, rage clear on her face. After all, Fysha’relle wasn’t the first innocent Haftarr to be taken away, and he doubted he would be the last. That night, in a cold jail cell, he could hear the kindness coming. Their repeated words ringing off of the stone walls, the grey being warmed to orange by the torchlight of the kindness. As he looked from the window saw his friend, standing in the front, a voice expander in one hand, a sign in the other. Most humans were holding signs, he saw, a call to justice. When the guards tried to use violence to disperse the kindness, they were met with force they had never expected. No, Fysha’relle thought, a kindness is not always kind to everyone, but seeing one fighting not only for him, but for his people, made the cold jail cell feel a lot warmer.