Magic: the Gathering, the oracle

Magic: the Gathering is known for it’s amazing artworks. Did you know that they now have art cards? Did you know these are amazing for making your own oracle deck? Did you know these are cheap????

I mean look at this? Discover the Impossible by Ryan Pancoast. When I saw this card I immediately had several meanings: dreams, imagination, other world, and yeah; discover the impossible.

Introduction to Prophesy by Micah Epstein. Time, divination, visions, discovery of your power.

Crackle with Power by Micah Epstein again! Know your own power, stand your ground, let them see what they are dealing with

I could go on and on but I won’t. So the good: many different styles of art, including watercolour, digital, stained glass, traditional japanese, manga, and black and white lineart. Cheap: I paid €0,50 per card. Fully customizable. With new sets coming out there will be new cards, so you can keep adding things as you like. Beautiful and evocative art. You have signed and unsigned versions, so you can choose. (the website shows the signed versions with the signature in yellow, on the unsigned version there is no signature at all.)

So the… not bad per se, but things to keep in mind: they have no backs. The backs are white and include the M:tG logo, the title of the artwork and the artist. You can always back the cards yourself if you wish to. The cardstock of earlier cards seems lesser. A bit more thin and flimsy, I don’t care, but some might. So far it’s the Zendikar and Kaldheim. The cards come in horizontal and vertical, making readings look a bit more messy. I found that I do not care, the cards are amazing

Stardew Shrines

A thing I’ve been looking into lately is pop culture paganism/witchcraft. There are so many interesting ideas and ways of working to be found, and it’s really been a huge source of inspiration for my own path. One of the things I’ve done is made some shrines in a game! Stardew Valley was my game of choice, and I made some sheds to serve as shrines/temples. Take a look!

Shrine for Cernunnos
Shrine for Nehalennia
Shrine for Baduhenna
Shrine for Liyesa, pop-culture goddess of beauty
Shrine for the Gilded Three, pop-culture triple deity of fate, creativity, and stories

SDV Harvest Festival Card

During the last lockdown my partner and I spent a lot of time playing Stardew Valley together. At some point he challenged me into making a Stardew Valley themed card. I, of course, could not say no to this challenge

A card that looks like a tiered Harvest Grange display from the game Stardew Valley. The front has a sign with "Brightheart Farm", accompanied by rainbows and a rainbow heart. In the display are several items, in rows of three. A strawberry, a pink cake, a pomegranate, corn, garlic, pineapple, a purple bottle of starfruit wine, a yellow jar of fairy rose honey, and a white jar of mayonnaise with a blue lid. The items have coloured stars of gold or purple to designate quality. The top of the display has green swirling vines and pink flowers

I decided on making a harvest display as used in the Harvest Festival in the game. You get a grid of nine products to display, and display your best – and most expensive – wares. There is also a quality system in the game running from copper to iridium (purple). The stars on the items designate the quality. I filled the display with items we farmed and crafted, some specific to the game, and added the name of our farm to the front.

Top view of a card that looks like a tiered Harvest Grange display from the game Stardew Valley. The front has a sign with "Brightheart Farm", accompanied by rainbows and a rainbow heart. In the display are several items, in rows of three. A strawberry, a pink cake, a pomegranate, corn, garlic, pineapple, a purple bottle of starfruit wine, a yellow jar of fairy rose honey, and a white jar of mayonnaise with a blue lid. The items have coloured stars of gold or purple to designate quality. The top of the display has green swirling vines and pink flowers
Side view of a card that looks like a tiered Harvest Grange display from the game Stardew Valley. The front has a sign with "Brightheart Farm", accompanied by rainbows and a rainbow heart. In the display are several items, in rows of three. A strawberry, a pink cake, a pomegranate, corn, garlic, pineapple, a purple bottle of starfruit wine, a yellow jar of fairy rose honey, and a white jar of mayonnaise with a blue lid. The items have coloured stars of gold or purple to designate quality. The top of the display has green swirling vines and pink flowers

I used an exploding box card from Lawn Fawn as the base, and cut off the side flaps. The items were stamped using several sets from Clearly Besotted.

My partner loved the surprise card and I had a lot of fun making this fun display!

I also added a Card Gallery to the top of the page, where I display all cards that I’ve made over the years, including ones that didn’t get their own post. Please check it out!

Worldbuilding tip: Museums

Trix the T-Rex in Naturalis Biodiversity Centre, Leiden

When building your worlds, don’t forget about museums! A fun and easy way to get your players involved and more immersed into the world you have built.

In bigger cities and towns they can be an amazing alternative way to get information. Your players could go to the library and study to find out more about a subject, or they could visit the exhibit at the local museum. Think about museums of history, natural history, science, botanical gardens, zoos, or the fine arts.
In the zoo they could learn about weaknesses of monsters roaming the countryside (and perhaps help round up an escaped giant chicken without hurting it for a fun side quest).
In the botanical gardens they could learn about which plants they could forage for their alchemy or herbalism kit.
In the history museum they can learn about a specific historical event or -figure that ties into their current quest. (For the Critical Role fans, how amazing would an Aeorian history museum be?)

Then, think smaller. Often small, more quirky or specialized museums can be found in smaller towns and villages. These can often be broken up into different categories:

Niche collection, a collection that got so out of hand that it now turned into a museum. Think teapots, chicken figurines, papercutting art, miniatures. A great way to add some whimsy to your setting and to ground it a bit more. And of course, these would have great NPCs attached to them, perhaps with a quest for that one teapot that they has been eluding their grasp.

Historic events and -figures, usually specific landmarks or homes. With famous writers or artists for example their houses often get turned into museums. Think Casa Azul, where Frida Kahlo used to live or the Roald Dahl museum in Great Missenden.
Here in the Netherlands we of course have many museums dedicated to the second world war, including specific buildings that were used as hiding places or for the resistance. We also have a museum dedicated to the witch hunts, because Oudewater was known far and wide as the place to get weighed, because they were fair. So don’t be afraid to get specific, and let your players learn about the history of your world.

Crafts, things that this area is known for. Oudewater was not only known for weighing witches, but also for making rope, so there is a rope museum. Schoonhoven is known for producing the best silver, so they have a silver museum. Including crafts museums is a simple and great way to show more about the region your players are in. And with regional pride comes the opportunity to add things like local festivals or heroes, all tied to these crafts. (annual rope pulling contest, with all sorts of food made into ropes, anyone?)

So when building your world, don’t neglect the museums. They are a great and easy way to show your players things about your world and the people living in it. And they can be great hooks for new sidequests, or provide information needed in bigger story arcs.

Finding Fantasy Names

— for D&D and writing.

It’s one of those things any writer or GM struggles with. Naming things. Characters, towns, magical doodads, everything needs a name. And not just a name, the perfect name. So today, I wanted to share some tips and sources that have really worked for me.

Keep a list

Inspiration can be found anywhere, at anytime. So I make sure I have lists where I can quickly jot things down if I come across anything I want to remember. In my dropbox I have a huge word document where I keep all my names. I also have a page dedicated to it in my bullet- and writer’s journals, as well as a quick reference guide in my GM’s journal. I keep my lists divided into sections, as well as some themed lists:

  • Town names
  • Male names
  • Female names
  • Gender neutral names
  • Surnames
  • Nature names (for EarthSong Forge: a city in my Averion D&D setting, where names are traditionally nature-inspired)
  • Colour names (for the Colours, the different branches of special forces in Averion)
  • Crystal names
  • Superhero names
  • Fairy names

In my GM’s journal I keep some of these lists as well, with names fitting my setting. Often I make a little note behind a name with which race I find it most fitting. Then, when my players interview a random NPC on the street, I can quickly pick out a name for them and make a note when and where it was used.
To prevent going back to the same names over and over, if I’ve used a name for a story, I will make it bold in my huge word document.

Forge your own

Something I like to do is take a modern name, and forge it into something a bit more suitable for fantasy. Usually I take a name as a base, then take off a few letters, change another, then add a few new ones and see what new and fun combinations I can come up with. For example: Melanie – Melnie – Melnia – Melniya. Or: Melanie – Melan – Melandra. Or: Melanie – Movanie – Movani – Mohvanii.

End credits

Every once in a while I like to grab my notebook and pen and take a moment to watch the end credits of a movie or show that I was watching. It’s a great way to get some names you’ve never heard before, since most are international productions, or have more common names but with a unique spelling. For example, the end credits of WandaVision gave me Neraida, Khodai, Mayes, Vasilios, Tanis, Gaëtan, Nicanor, Solan, Phen, Inzinna and Praveen.

Last names as first names

Something I’ve noticed is that surnames usually make amazing first names, especially for a fantasy setting. In my job we always ask the surnames of our clients to put into the system, and I’ve taken a lot of amazing names from there already. Especially if it’s from a culture that is not your own, the last names work amazing. For example, Janssen is a very common Dutch last name, but in America Jensen is used as a first name. Some other ideas: Aarden (Dutch), Darzi (Persian), Solak (Turkish), Melnyk (Ukranian) and a few of the names from the End Credits-list are also surnames!

Name generators

There are many (fantasy) name generators online, which are a great resource for finding names. I use them often, and if I see a name that I like, but doesn’t fit the character I’m currently searching for, it goes on a list! By far the best and most extensive one is Fantasy Name Generators. Not only do they have names for *everything* – from magical swords to drugs to cyberpunk cities – they have everything sorted in a way that it’s super easy to navigate. And the more you use it, the more trees get planted! How amazing is that?

(Baby) Name sites

(Baby) name sites are also an amazing resource. Most let you search by gender, cultural origin, or theme. My favourite for this is Behind the Name and their sister pages Behind the Surname and Behind the Place Name. Often names from a different culture work amazingly for your fantasy setting. They are names you don’t hear often, which means they won’t look out of place. Also, they make great bases for forging your own names.

Graveyards and obituaries

Another great source for names, if perhaps a bit…dark. Both usually have a person’s full name noted, which means that it can be a treasuretrove for longer names. Here in the Netherlands we often see that middle names are more unique, so it’s a great source for the more “unusual, but still this realm” names. It’s also a great place to see many different versions of the same name, or to find names that tie to a specific period.

So there you have it, a few sources and tips that I like to work with while writing or planning a game session. Where do you get your names?

Epiphany

X-Men- Dark Phoenix
X-men Dark Phoenix promo picture

I’m back with a new story! This short little thing was written for a writing contest with the theme “heroes”.

   The thing no one understands is that everybody can be a hero. We all are, for a tiny moment each day, a hero. We are heroes when we stand up for what we believe in, when we are our true selves – fearlessly, when we show courage, even though we are afraid. Small moments perhaps, but important ones.

   As soon as Superheroes enter the scene, you forget about the existence of those common heroes. Perhaps that is because we are surrounded with these acts of small heroism each and every day. We lose sight of them in the mundane, and then, when a shiny new Hero appears who can create fire out of nothing, like me, you forget about all others.

   You point a camera at me while ignoring the real heroes; the first responders, the parents protecting their children, the survivors. Even beyond this busy aftermath, you have no more love left for the nurse caring for your grandparent, or the people cloaked with rainbow flags, walking hand in hand. And yet –

   And yet.

   And yet they have it easier, not being in the spotlight. Not being “Super”. They are not under a microscope every second of every day. Their every move judged, weighed, picked apart for meaning that isn’t there. Sometimes getting a scoop of peppermint ice cream really is just that.

   You know, I saved your lives last week. Saved the entire city, to be exact. And afterwards you flocked around me with your cameras and lights, and you shoved dozens of microphones in my face and asked me questions.

   Do you realise you never ask me the right ones? You never ask how it feels to save people, or if I was afraid when I had a gun pointed right at my heart. Instead, you ask about property damage and if I am afraid I will get sued this time, again. Instead, you talk about the loss of life as if I am the one responsible. You ask me about my opinion on unrelated things, like your entertainment or politics, knowing that I can never give you a real answer, my answer. Because whenever I do, whenever I show you that the fact that I am fire in human form is not the only thing about me that may be different, you scorn me. Your cheers turn to ridicule. Your love turns so easily to hate. Those that don’t despise me give well-meant warnings about “public opinion” and “playing the audience”.

   You see, the thing is, when I first discovered that the flame within my soul became too much to keep in, I was happy. I was overcome with joy at the thought of being something. Something more. I raced to show my parents and they were so proud. Not afraid at all. I went to a school filled with children, both with powers and without, and I was happy. Then you posed me a question, did I want to be a hero? Well, of course I wanted to be a hero! I wanted to save people, help people become better than they were, and I still do.

   I’ve only recently come to realise that I remember that question through rose-tinted glasses. Looking back, I now hear that it wasn’t a question at all, but a choice. Did I want to be a hero and stick to your rules, fit in your neat little boxes, or did I want to be medicated? Because I was too much, too loud, too dangerous to let go unchecked. But back then I only heard the word hero and I was sold. You see, the thing is –

   The thing is.

   I used to be happy. I used to be proud of who I was and what I can do. Proud of the red and gold suit that you gave me when I graduated. When I had learned to push that roaring wildfire in me down until nothing but a spark remained. Before I heard the whispers behind my back and the vitriol spewed right in my face because you only see me as a Hero, not as a person. Before I realised that although I fight for your freedom, you have put me in a gilded cage.

   You want me to burn like a candle – small and controlled, giving off just enough light. But that is not who and what I am. Fire consumes and grows bigger with everything it touches. That is what I want to be. Not the flame, but the Phoenix, ever rising from the ashes and spreading my wings to soar. Flying high above you all and your judgements, and pettiness, and hatred. Looking down and seeing your truths and the evil that rests in your hearts. And then burning that evil out until only the righteous and good shall remain. And oh –

   Oh.

   An epiphany is a wonderful thing, isn’t it? It rushes through you, leaving adrenaline and happiness in its wake. Just like the flames that flow under my skin, trying to find a way out and spread like wings, this enlightenment also cannot be contained. It clears the head of all distractions, making me see the bigger picture for the first time in my life, and let me tell you, darling, it is beautiful. I’ve finally figured it out, you see, figured me out. I was never meant for this life. I was meant for something more, much more, than mundane, yes, but never this life of containment and masks. Of rules and restraints. Now I see that even though you have pushed me, shaped and moulded me into your hero –

   I was meant to be your villain all along.

D&D Birthday card

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And we’re back from hiatus! YAY! As you may know by now I play a lot of Tabletop RPGs. And I do mean a lot… We have a Pathfinder game every wednesday, Starfinder once a month and then a D&D 5th edition one-shot every once in a while. You can easily say I’m a bit addicted {especially when you see my dice collection…shh!}

We usually play with the same group of friends, although the parties depend on who is the GM and which players can make it. So when one of my party member’s birthday came up, I knew I needed to make a D&D-themed birthday card!

I used the adorable BB Magical Dragons stamp by My Favorite Things and used a bunch of stamps and stencils to make the mixed media background. The D20 dice and drew and inked myself! It’s so sparkly!

DnDcard2

I hand lettered the “Roll for birthday fun!” quote and added a bunch of tiny accents with white and black posca fineliners. This card was so much fun to make and he absolutely loved it! I know what I can make for my other party members {make ALL the colours!} and I might even add them to the shop if there are people out there who are interested. But for now: yay for cute D&D dragon cards!

DnDcard5

the Bonecaller’s Price (with NPC class!)

Bonecaller
Herbert the Crow by Bombusfelidae

I know, I know, you were expecting part 4 of ‘of Wolf and Man‘… It’s coming, but I caught a bad case of the flu this week so I wallowed in self-pity instead of writing {the fact that I couldn’t see straight might have had something to do with it as well… shh!} 

But of course I won’t leave you with nothing! A few weeks ago I talked about the writing contest I was entering. I didn’t win, but that’s okay. Two other lovely ladies got to win the fabulous honor of working for Green Ronin, a company that publishes books for tabletop RPG’s such as Dungeons and Dragons. {You know… the people that are bringing the Critical Role campaign guide into our lives!} I did however have a lovely time creating a story in a world that is darker than the ones I usually work in, and got to combine storytelling with the geekyness that is D&D. How cool is that?!

So, the setting from Green Ronin is going to be Redoubt, the last bastion of hope in a world ruled by undead. Which got me thinking, how would these citizens of Redoubt look upon someone who would use bones? In a city were the dead are definitely something to be feared, could someone overcome this fear and use the dead to their advantage. So I thought of an oracle/shaman type class that could use bones for divination. Originally I wanted it to be a player class, but that didn’t fit, so I made it an NPC class instead. So below you will first find the story of the Bonecaller’s Price, followed by the NPC class explained. I’m very curious to know what you guys think!

 

The Bonecaller’s price

The Bonecaller sits on a rickety stool in front of her shop. “Care to know your fortune, my dear?” she calls to a young woman walking past.

The woman stops, considers. She is about to leave this desolate city for an adventure outside the Walls. She would very much like to know if she will find what she is looking beyond the city’s protection. But the people here in Haven, they are taught to fear the dead and those who speak with them. She studies the old woman for a moment. She doesn’t seem all that dangerous, the young woman thinks. Dressed in dark reds and purples, gold-embroidered scarves wrap around her shoulders. Strange symbols are painted upon her face with white ink, the morning sun casting her wrinkles in a stark relief. There are bones, yes, necklaces and bracelets, some skulls in her gray, braided hair. But there are also coins, golden symbols on brown leather cords. She looks like an eccentric grandmother, not like someone who can command the dead. “I have no means to pay you.” She eventually tells the old woman, curiosity winning from concern.

“A promise will suffice,” the crone answers, “a promise that when your time has come, whenever that may be, I may pick a bone of my choosing.”

The woman looks ancient, the younger one thinks. When I will breathe my last she may very well be amongst the dead herself.

“Alright,” she says. The old woman gets up from her stool, joints creaking, and opens the door towards her shop. Inside lay treasures of bone harvested from all manner of creatures; animal, elf, orc, halfling and human alike. Treasures and talismans filled with power for those brave enough to carry the dead around with them.

A chill crawls down the young woman’s spine as she enters the shop. Dark redwood shelves line the red walls of this cramped shop. Clay jars with unreadable labels stand row after row upon them. Whatever space there was is filled with cabinets made from the same warm wood. Some have glass doors, showing a hint of the mystery that lies within, others have doors of solid wood, painted with strange symbols, and locks that seem too big for such a small cabinet. Candlelight flickers a warm gold on the glass containers holding herbs and other curiosities. Dried flowers hang in bundles from the ceiling, their subtle scents filling the air. Tapestries in all colors cover the floor. A counter stands at the back of the shop, holding even more trinkets and baubles.

All together it would give the interior a warm, homey feel, she thinks, were it not for the skulls that stand seemingly everywhere. Some hold the candles, she notes, watching a droplet of black wax roll down bleached ivory. Other skulls just seem to watch her every move, their empty sockets holding shadows out of which the dead peer into the world. One human skull on the counter holds fresh pink roses, plum-colored dahlias and green aster, their colors stark against the white of the bone. Dried crows feet hang on leather strings next to the vase, stones in different colors clasped within their grasp. A small sign hangs from the ceiling, promising fortune to all those who carry them. On one wall hangs a string with bones in different sizes dangling from it, a macabre bunting celebrating the dead.

She turns and comes face to face with the dead, dried head of an orc. She can’t contain her shriek and stumbles away from it. Its eyes and mouth are crudely sewn shut with sinew. Its red hair still long and decorated with beads and feathers.

“Don’t worry, dear,” the Bonecaller speaks from where she stands by a beaded curtain behind the counter, “these dead don’t bite.” She pulls the curtain aside, setting off a wind chime made of ribs and vertebrae. “Come in, come in.”

The young woman follows her into a small side-chamber. Candles line the walls all around the room. A single table with two chairs stands in the center of it, an intricately embroidered cloth draped over the table’s surface. The rest of the room is bare, leaving it almost hollow in comparison to the front of the shop. She sits down in one of the chairs as the crone walks around and takes a seat across from her.

The Bonecaller takes a leather pouch from her belt that softly rattles as she moves it. “The dead are all around us, my child,” she starts, untying the string that holds the pouch closed, “they see our past, every choice we have ever made. They see our present, the paths in front of us unfolding and winding. They see our future, the golden threads that flow through time until the Raven Queen snaps them.” She lays the folded out pouch on the table. Black markings and symbols cover the inside of it. “The dead know our deepest desires. What we wish and what we want, but, more importantly, what we need.” With reverence, she picks up the scattered bones from the pouch. The old woman holds them to her chest for a moment, chanting words in a language the younger doesn’t recognize.

For a moment, the candles flicker, the shadows on the walls dance and writhe, their spectral claws reaching out towards her. The air chills, her breath now fogging in the air. Wind howling through the room, like a thousand voices calling out in despair. Her heart leaps in her throat, her form frozen in terror and she knows: the dead are here.

The Bonecaller rattles the bones in her hands for a moment before casting them upon the table. Some land within the circle, most scatter upon the delicate cloth. “Ah yes,” she starts, moving her hand over the objects for a moment. She picks up a knuckle-bone, “a new journey awaits you, one long hungered for.” She places the bone back and picks up a small cordate piece, “your heart has grown too large for this city.” She sets it back, gently grabs a tiny bird skull, “you wish, more than anything else, for freedom.” For a moment the ghostly whispers of beating wings sound through the room. The Bonecaller now holds a vertebra, “you will find what you seek, but you must remember: freedom always comes with a price.”

With every word, the young woman’s hope has grown. Finally she would get out of this dark place and into the wide world where adventure calls. She will finally be free of her bonds that hold her within this city. “I will pay any price needed,” She tells the Bonecaller eagerly.

The old woman nods, carefully returning the bones to her pouch. “Then be on your way, young one. And may you find the freedom you seek.”

 

Two weeks later the Bonecaller once again sits at the table, bones cast upon the cloth and an eager adventurer across from her. “You have found a new family in your companions,” she tells him, gesturing with the wolf bone towards the door, where the rest of his group is waiting. Her client smiles as she gently lays the bone down again. She picks up the last bone for this reading. A human rib, broken and with deep scars. It’s still white, new. The Bonecaller sees the ghost of the young woman appear next to her, clutching her bleeding stomach.

I wanted to get out of this city, she whimpers, I just wanted to be free.

“You wish to leave this city”, the Bonecaller echoes, “you wish to be free.” The young man nods eagerly. She gently places the rib back in the leather circle. “Freedom,” she tells her customer, “always comes with a price.”

 

NONPLAYER CHARACTER: BONECALLER

“The bones speak, if you are brave enough to listen…”

– Fehzar Haruspex

 

To most, the passing from life to death is something to fear

and avoid, but there are those who understand that death

unveils secrets and knowledge not attainable in life.

Bonecallers are the diviners that walk the line between life and

death. They cast their set of bones and commune with the dead

to gain divine insight into any question asked. Bonecallers are

renowned advisors to any brave enough to seek their guidance.

But beware: their knowledge always comes with a price.

 

Call of the Bones Most Bonecallers hear what they named

‘the Calling’ at a young age, discovering through play that touching

bones gives them a brief window through which the dead can

speak. These children are often seen as strange, talking to

‘friends’ that don’t seem to exist and knowing things they

shouldn’t. Once discovered that they are speaking with the

dead these children are shunned and looked upon with fear.

As death touches all life and every creature, Bonecallers can be

from any race and any walk of life. While most Bonecallers

are female, it is not unheard of for males to hear and heed

the Calling.

 

Prolonged life A Bonecaller’s intimate knowledge of the line

between life and death allows them to extend their life, but not

their youth, significantly. Indeed, there are those who think

Bonecallers are born old and wrinkly.

Although most Bonecallers learn their skills through intuition

and communing with the dead, some seek out an apprentice

to pass on their vast knowledge when they feel the end of their

long life finally approaching.

 

Sortilege set This divination set consists of a variety of bones

– sometimes combined with other curios such as shells, nuts,

small keys and metal charms – which, when cast, give the

Bonecaller divine insight into her client’s query. The Bonecaller

builds her sortilege set over time, adding bones and objects that

have meaning to her. Therefore the sortilege set is considered

personal and sacred, much like a holy symbol.

 

Casting the Bones Up to five short insights may be given to one

question a player character may have, or as a general reading of the

player’s character or situation. The insights should be brief and

cryptic, leaving some things open to the player’s interpretation.

 

Bonecaller

Medium humanoid (any race), any neutral alignment

—————————————————————————————-
Armor Class 10

Hit Points 27 (5d8+5)

Speed 30 ft.
——————————————————————————————-

STR ——— DEX ——- CON ——- INT ——- WIS ——- CHA

10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 14 (+2)
——————————————————————————————

Skills Insight +7, Performance +5, Religion +4

Senses Passive Perception 13

Languages any two languages

Challenge 2 (450 XP)
——————————————————————————————

Brave. The Bonecaller has advantage on saving throws against

being frightened.

Spellcasting. The Bonecaller is a 5th-level spellcaster. It’s

spellcasting ability is Wisdom (spell save DC 13, +5 to hit with

spell attacks). The Bonecaller has the following spells prepared:

Cantrips (at will): light, spare the dying, thaumaturgy

1st level (4 slots): inflict wounds, sanctuary, unseen servant

2nd level (3 slots): augury, detect thoughts, gentle repose

3rd level (3 slots): magic circle, speak with dead

 

ACTIONS
——————————————————————————————

Bone dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or

range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage

8BIT Critical Role!

BigBoard

New items in my Etsy shop!

As some of you might know, I am a HUGE fan of anything to do with tabletop RPG’s and especially the amazing webshow Critical Role (if you haven’t watched it yet, please do! For their 100th episode I wanted to make something cool, so I made a big D20 board with the member of Vox Machina on it in mini hama fuse beads. This got such an overwhelming response and questions where people could buy them, that I couldn’t not put them up.

So I now have the big D20 board with all members, the small D20 boards with the members of your choice, pendants and magnets available!

Click on the pictures or follow this link.

BigBoard

VMSmallBoard1

VMPendants

VMMagnets1

 

Keep an eye on the website, more designs and products coming soon!

Flash Fiction: Noor

noorraven
From MedievalWitch’s tumblr. It doesn’t exist anymore, if anyone knows whom I should credit, let me know!

Hi guys! Soooo…. It’s been a while {again, I know}. But, the good news is I come with a new story! Dutch Comic Con, together with the American Book Centre here in the Netherlands is organizing a short story competition. I’m so excited. It could be written in English or Dutch, and couldn’t be more than 1000 words. The last part was a bit more difficult for me, but somehow I managed. First I wrote a story called Death’s Diner {which I’m hoping to post after the competition is over}, but I worried that it lacked action. So I wrote another story. In the end I decided I liked Death’s Diner better, and sent that one in. But, I’m still rather proud of my other story, so I wanted to share this one with you.

It’s part Dutch mythology, part pen-and-paper RPG. Noor is the character I play in our Pathfinder games, this is a tiny bit of her backstory. She is a warpriest to the Goddess Baduhenna, Goddess of war and madness. Baduhenna, however, is a ‘real’ Goddess from Dutch mythology. I wrote about her here. So who knows, maybe this is how the Frisians actually won the battle against the Romans {grins maniacally} Are you ready? Here we go!

The rage burned in my stomach, the taste of revenge like blood on my tongue. The forest was filled with the sounds of battle, the screams of our oppressors. Although they were greater in number, the forest was on our side tonight.

I spotted him then, my prey. My vision blurred red as I advanced on him, the rest of the world falling away. It felt like I was about to burst out of my skin, like the fire inside was consuming me. Burning away all that made me sane. A feral grin spread on my face as I embraced the fire, embraced the madness. “Relanius!” I called.

The man before me turned to face me. For a moment, his face looked like that of a demon, evil curling around him in tendrils of shadow.

“You will pay with your blood for what you did to my sister, to my people,” I growled. “I swear it!”

“You cannot win this, Noor!” He called back. “This little rebellion will be struck down, just like the rest of your people.” This was the monster that killed my sister, and tossed her bloody and battered body onto our doorstep. This was the man who broke my parents and because of that, something within me finally broke free.

I wanted to wrap my hands around his throat and squeeze until the life left his eyes. I wanted to cut him for every pain he had caused my sister and watch his blood paint the forest floor red. I wanted his life.

“Yes.” A voice whispered on the breeze. “Now.”

I charged, my attack too wide but made up for by force. I didn’t draw blood, but the monster staggered. I kept advancing, blow after blow. He was more trained, but I was wilder and stronger than I had ever been. The rage within me like fire through my veins, strengthening my strikes.

The shadows over his face swirled like smoke, giving me a glimpse of eyes wide with terror before they burned with hell-fire once again.

I had scared the monster, I realised. A laugh tore out of my throat, ringing through the forest. Part of me wondered what this made me.

“Good” whispered the wind.

A larger part of me agreed with her. With each blow, which each drop of blood spilled, the red haze grew, until the entire world was pulsing like a heartbeat. The only thing that existed were me and my prey. Both of us locked in this fatal dance.

I was losing myself, a distant part of me realised, but I couldn’t stop it. I could only hate and laugh and strike.

Suddenly everything fell silent.

Clarity.

Pain.

So much pain.

The forest around me turned from red to green and black again in the light of the moon overhead. I looked down to the sword protruding from my chest in disbelief.

My killer had the same shock in his eyes, like he hadn’t believed he could win.

Blood filled my lungs. My sword clattered to the ground as my body lost all its borrowed strength. The forest was dimming around the edges, darkness coming to claim me. The gladius was pulled from my chest, a spray of blood coming with it. As my back hit the forest floor, the world went black.

The darkness was cold and absolute. A whisper of feathers sounded behind me and I turned, but still saw nothing.

“I heard your vow.” A female voice whispered, the same one I had heard in the forest. “Blood for blood. The blood of those invaders for the blood of your people, for your sister.”

“Yes.” I answered.

“I felt your fire. I feel it even now.” Her voice came from all directions and curled around me, like a cloak of ink and feathers.

“Yes.” The rage was still there, tempered now, away from the heat of battle.

“Do you wish to return? To finish what you had vowed to do?” She asked.

“Yes.” No hesitation.

“Will you not rest until your task is complete?” The voice filled with power, with promise.

“Yes.”

“Will you bleed them all for what they did to My people, to My forest?”

I realised then, who I was talking to. There was only one answer.

“This is my vow to you, Baduhenna, Goddess of our forest. Upon my blood and my soul, you have my word.” At these words warmth surrounded me.

“Rise, then, my daughter. Rise and show them that which they should really fear in My forest.”

I felt cold lips upon my forehead, the taste of blood once again on my tongue. I opened my eyes and looked up to the night sky.

Crows flew past the moon, their battle cries mixing with those all around me.

I pushed to my feet and took up my sword again. My body took a step forward without conscious thought. I felt distant, like I was one step behind myself, looking through the eyes of a stranger. Baduhenna, I realised as my hand reached out to touch an attacking enemy.

His eyes turn black, like a crow, before he turned to his closest ally and with a manic laugh threw himself at him.

A next attack was struck down with one swipe of my sword, the second blow digging deep into the man’s neck.

The Goddess was using my body to walk across the battlefield. A touch for one enemy, a fatal blow for the next. Another touch, another strike. On and on.

Feathers, black as night, always at the edge of my vision.

When dawn broke, the battle was done. Before me lay the bodies of my enemies.

“Is it done?” I asked my Goddess.

“No, my child, many cowards ran. The monster who took your sister lives still. They will scatter like the wind, but we will find them.” Answered She. “Your journey has only just begun.”

I smiled. “Good.”

So there you have it! A bit of mythology, a bit of fiction, a bit of geekery, a lot of blood {muaha} I need to wait a little bit longer to know if I made it to the top 10 of the story competition, but as soon as I know, you’ll know! Let me know what you think about this one, I’d love to hear from you guys! ‘Til next time!